ART WORK CREDITS
Directed, animated and programmed by Mark Chavez | Giant Monster Pte Ltd | SG/US
Collaborator & Story Board Art Ina Conradi | Nanyang Technological University Singapore | SG
Interaction programming by Corey Mason Manders | A*STAR Singapore | SG
VFX assistance Pamela Ng | Artists SG
Sound Design Philip Tan | Artist Educator | SG
Music Score Tate Chavez | Artist UC Berkeley | US/SG
SUPPORT RECEIVED FROM Singapore Tourism Board & Nanyang Technological University Singapore Art & Heritage Museum
Media Art Nexus NTU (MAN) is is one of the art collectives among 13 Singaporean (SG) and Japanese (JP) leading contemporary creative talents from disciplines performing and visual arts that took part in 2017 year’s edition of Singapore: Inside Out Tokyo (SG:IO) from 25-27 August. Themed “HyperCity”, the showcase focused on the coming together of creatives from Singapore and Japan in joint exploration of the cultural trends arising from the shifts towards a digital urban age. The event was officially launched by Mr Chaly Mah, Chairman of Singapore Tourism Board (STB) and Mr Lionel Yeo, Chief Executive of STB, in conjunction with the launch of Singapore’s new destination brand – Passion Made Possible – in Tokyo. Joining them were more than 200 key members of the creative, trade and media communities. The SGIO Tokyo event, at the Bank Gallery in the hip Omotesando district, drew an audience of about 2,000 on 26th of August alone. Artists involved were MEDIA ART NEXUS Ina Conradi and Mark Chavez (SG), JOSIAH CHUA (SG), KITCHEN LABEL (SG/JP), IRFAN KASBAN (SG), ATELIER HOKO (JP) DISKODANNY (SG) & MIHO SHIMIZU (JP), ZUL MAHMOD (SG), PLANTICA (JP), CLARA YEE (SG), DAISUKE YANO (JP), ISHINOMAKI LABORATORY (JP), SUPERMAMA (SG).
For Singapore Inside Out (SG:IO) Tokyo 2017 exhibition ‘Hyper City’, multimedia collective MAN NTU, artists Ina Conradi and Mark Chavez, collaborated with the Singaporean fashion designer Josiah Chua and his 2018 capsule collection, titled “光”, which is “light” in Japanese. Media Art Nexus collective created an interactive projection across large screen of dazzling stars and light that moved with the viewer, all to evoke that specific magic of Sailor Moon’s transformation. The piece has translated the idea of time in hyperspace as depicted in the anime magical girl series of Sailor Moon. The magical transformation sequence of the concept of “frozen in time” was expressed through the medium of clothing/material and projected Crepuscular Rays of the Moon, myriad abstract dreamlike animated fantasies inspired by the moon.
Crepuscular Rays of the Moon, Experimental Animation
Derivative Touch Designer, scale and time variable – 20 min
Intel® RealSense™ Depth Camera 3sets and Intel Nuc 3 sets
Crepuscular Rays of the Moon, exhibited on Media Art Nexus NTU Singapore
For the exhibit in Singapore, works have been showcased within Media Art Nexus (MAN) NTU Singapore, 15m by 2m large LED media wall- exhibition space. Media Art Nexus (MAN) NTU is one of the NTU Art and Heritage Museum’s various Art on Campus initiatives – an initiative which started in 2014 with the aim of “bringing art to people”. The series of public art installations are part of NTU Museum Art Trail on Campus featuring a collection that is unique in Singapore. Many of which were created by NTU Community as well as invitations to local and international art. Photos by Quek Jia Liang
Crepuscular Rays of the Moon , exhibited at the Singapore Inside Out (SG:IO) Tokyo 2017
For Singapore Inside Out (SG:IO) Tokyo 2017 exhibition ‘Hyper City’, multimedia collective MAN NTU, artists Ina Conradi and Mark Chavez, collaborated with the Singaporean fashion designer Josiah Chua and his 2018 capsule collection, titled “光”, which is “light” in Japanese.
Media Art Nexus testing Interactivity August 2017
The installation included video and script to send the depth information from Intel cameras to Touch Designer in a standard xml format. This enabled us to be able to determine where a person is located and then trigger events (VFX Animation such as for example sparkles) on the screen and appropriately to our choreographed installation event. The effects were done in July, and testing started in late July and August on the interactivity. Three cameras were located on the top of the media wall which was connected to Mark’s computer. Testing was done using the system/machine located at MAN. This was followed by testing the new system and hardware (purchased for the exhibition) that would travel and be deployed in Tokyo.
The interactivity was triggered by distance. There were a lot of trial and errors with the effects regarding the looks and the style as some were either too bright or too blur when we composite them together.
Testing works with the model and interactivity component of animation, July 2017 Singapore