“Uncontainable” – Exploring fluid and dynamics simulation for creating New Media Digital Arts
Abstract
Autonomous and independent expressions of new digital tools and painterly tactics will be used for the production of wide range visuals across the multiple media. The project will focus on exploring fluid and dynamics simulation for 3D visual effects and 2D digital print on various substrates, merging fields of animation, painting and rapid prototype.
Methodology
The shift from abstract treatment and usage of fluids towards a more focused and specific purpose requires a greater control over the particles and meshes generated. This can be achieved via the use of two major daemons in the software, NextLimit RealFlow- Morph daemon and Magic daemon. The Morph daemon determines how the particles will approach the 3-dimensional object, while the Magic daemon works in conjunction by attracting and retaining the particles to the object’s shape. Through keyframing technique, multiple objects can be transformed and transited, while an addition of a Noise Field daemon and a DSpline tool within the simulation helps to create a more natural transformation in between. To further enhance the realism of the fluid outlook, an object emitter is used to create a dripping effect by which selected faces of the polygonal object will emit fluid particles at the desired keyframes. These meshes generated are subsequently tested with various material textures to achieve a spectrum of surrealistic imagery. The goal is to use the process of flowing fluids for creating surreal cinematic experiences.
“Discover URECA@NTU Poster Exhibition & Competition 2012”, Nanyang Technological University, Singapore, 10. March. 2012